Notably worse, and doesn't mention actually increasing your allies' evasion and movement. Source aero + huntsman = Evasive Aura (like the aero skill evasion, but 90% instead of 100% and 1m instead of 20% movement. Source hydro + warfare = mass cleanse wounds So I went around and bought little source books that I could find here and there and pieced together 7 of the combinations: Polymorph = Healing Tears - Three Tears circle the caster healing allies who are in melee range.Summoning = Water Infusion - Transform your Incarnate to a different infusion.Necromancy = Blood Rain - Puts out fires, makes blood puddles, sets bleeding on enemies with no Phys.Huntsman = Cryotherapy - Consume Frozen surfaces around you and convert them to Magic armor.Scoundrel = Vampiric Hunger - Attacks on the target life steal 100% of damage done.Warfare = Cleanse Wounds - Heal, cure statuses and leave a puddle of water at your feet.Does not work on blessed, cursed or lava surfaces. Polymorph = Vaporize - Turn all ground surfaces to clouds.Summoning = Air Infusion - Transform your Incarnate to a different infusion.Necromancy = Vaccuum Touch - Inflict Suffocation status on target.Huntsman = Erratic Wisp - Target teleports to a random nearby location after taking damage.Scoundrel = Smoke Cover - Create a cloud around the caster, hiding them from vision and blocking sight.Warfare = Breathing Bubble - Immune to effects from clouds.Polymorph = Turn to Oil - Turn Water and Blood surfaces to oil, remove Stunned and Shocked.Summoning = Poison Infusion - Transform your Incarnate to a different infusion.Instead, trying to craft this produces the Source skill Corrosive Spray. Necromancy = Corrosive Touch - Set acid status on enemies at touch range.(probably not that useful and it doesn't even coat both when dual-wielding.) Scoundrel = Venom Coating - Coat one of your equipped weapons in poison for one turn.Warfare = Oily Carapace - Absorb Oil surfaces from around you and transform it to Physical Armor.Polymorph = Bleed Fire - Target bleeds fire when damaged.Summoning = Fire Infusion - Transform your Incarnate to a different infusion.Necromancy = Corpse Explosion - Make bodies go boom.Huntsman = Explosive Trap - Plant a trap which takes a turn to set up and detonates when someone gets close.Scoundrel = Sabotage - Detonates grenades and arrows in enemy inventory.Warfare = Sparking Swings - Melee attack, bounces fire to nearby enemies.That gives an ADDITIONAL 24 combinations of Source skills.Ĭrafted books require 1 point in BOTH schools to use, Source books require 2 points into both. If either of the skillbooks is a Source skill, the resulting output will be a different skill which is a Source skill. That gives 24 combinations of regular skills. Elemental is Earth/Air/Fire/Water of course. The Quick Questions and Looking for Group Threads exist for a reason, use them.Recipes are simple. ![]() >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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